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This technical modification disables forced sharpening and TAA antialiasing , which can make images appear excessively grainy or blurry. A unique feature of the engine is that sharpening is only disabled when TAA is also disabled . The mod allows the use of FXAA only (if TAA+FXAA is selected in the game settings ), resulting in a cleaner image.

Important notes

  • The mod does not work if DLSS technology is enabled , as it forces TAA to be activated .
  • Compatibility with other upscalers (FSR, XeSS) is not guaranteed.
  • The first launch after installation may take a long time due to script compilation.

Requirements

Resident Evil Requiem "REFramework - Unlock Mods and Additional Features"

Installation

  1. Install .NET Desktop Runtime 10.0 if it is not installed previously.
  2. Install REFramework and C# API by placing the contents of the archives ( RE9.zip and csharp-api.zip ) in the root folder of the game.
  3. Unzip the DisableSharpeningAndTAA.cs mod file to the following path: \GAME_FOLDER\reframework\plugins\source\.
  4. Launch the game and wait for the setup process to complete (the game may freeze briefly until the console displays the message "setting up source watcher" ).
  5. Press the Insert key to open the REFramework menu , go to the REFramework.NET tab , and verify that the script appears in the list.

Tip : If you want to keep sharpening but disable only TAA, open the DisableSharpeningAndTAA.cs file with Notepad and remove the line toneMapping.Sharpness = 0f;.

Author: TonWonton

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