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    FFVIIHook - INI and Developer Console Unlocker
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    • Final Fantasy VII Rebirth
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    FFVIIHook - INI and Developer Console Unlocker

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    Game play video Watch Video

    The file is a simple modification of engine variables that enables the developer console and unlocks the INI file for use or further customization.

    Peculiarities:

    • The Dev Console is now automatically unlocked, simply press the Tilde (~) or Grave (`) key in-game to open it (if the console doesn't appear, see the Troubleshooting section).
    • The game will now read from standard UE4 INI files such as Engine.ini / Input.ini / etc found in Documents\My Games\FINAL FANTASY VII REBIRTH\Saved\Config\WindowsNoEditor\ - see the included Engine.ini for automatic CVar change settings.
    • Loose files can replace files stored inside the PAK, such as base INI and movie files, using the same file path as inside the PAK (can help with testing, instead of re-packing files on every run...).
    • CVars inside the [ConsoleVariables] INI section will take precedence over all other values ​​for that cvar (the game resets the value of many of them when the game loads, ConsoleVariables can prevent the game from overwriting them)
    • Removed UTOC/UCAS signature checks, not entirely sure they are needed yet, but they might come in handy once the UTOC/UCAS packers are sorted out.

    Installation :

    Unzip the ZIP to the root of the game folder, you should have the xinput1_3.dll file in the End\Binaries\Win64\ folder.

    FFVIIHook will allow the game to read Engine.ini, an example is included, to use it, just copy it to the Documents\My Games\FINAL FANTASY VII REBIRTH\Saved\Config\WindowsNoEditor\ folder and edit it as you wish.

    Tested on Steam/EGS, may not work on other versions.

    Linux/Deck users may need to add "WINEDLLOVERRIDES="xinput1_3=n,b" %command%" to the launch options for the hook to load.

    If using xinput1_3.dll causes problems with your gamepad, try renaming it to dxgi.dll.

    Author : emoose

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