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    AtoMilkDrinker
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    • Atomic Heart
    • Gameplay

    AtoMilkDrinker

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    Game play video Watch Video

    Installation: unzip the contents to the folder where the game is installed: ..\AtomicHeart\Content\GameTune\ and make sure that the existing files are replaced with new ones. You are free not to replace all the files if you wish, in order to leave the necessary aspects original.


    Mod change history:


    AtoMilkDrinker 2.2 changelog:
    1) Support for DLC2 (game version 1.13.x).
    2) DLC1 Balance (Extermination Instinct): The cost of crafting DLC1 weapons and upgrades has been reduced compared to the original balance (DLC2 even increased the prices a little).


    AtoMilkDrinker 2.1 changelog:
    1) The amount of synthetic materials found has been increased (it was slightly less than the total amount of synthetics found in the game world) to help beginners get used to the game for the first time. They will still be very lacking - this was done specifically so that the player would be forced to choose between upgrades and the creation of consumables and ammunition. There should not be too fast pumping of weapons, because each upgrade with this mod gives many times more power than in the original.
    2) Attention was paid to the balance of the Electro pistol: the base damage has been increased, the rate of fire is slightly lower (still faster than the original), the special attack has been strengthened.


    AtoMilkDrinker 2.0.1 changelog:
    1) Correction of the swing time of a power attack for melee weapons (maximum damage was not accumulated in some places when swinging).


    AtoMilkDrinker 2.0 changelog:
    1) This update significantly improves the gameplay. The gameplay changes in terms of resource collection and management. From now on, finding ammunition, first aid kits and consumables is a big success (some boxes will become empty because of this), instead of them you will find source materials that quantitatively correspond to the recipes for their processing, i.e. with full preservation of the resource balance of the game. So, processing of unused items will be needed less often, which will greatly unload the inventory. Installing weapon upgrades will be a real "celebration" for competent resource management.


    Note: If you want to keep the items and resources you find as is, just don't copy the LootBoxes.csv file.


    2) The cost of metal/synthetic upgrades is now "inverted": more synthetic materials are required, less metal parts (in previous versions of the mod it was the other way around). This change is due to global balance improvements, in addition, less metal drops from enemies than synthetics.
    3) Fixed the lack of maximum damage for the special attack with Star saws
    4) The effect of damage upgrades for the Pruning Shears weapon (DLC1) has been increased
    5) A couple of typos in the cost of upgrades have been fixed


    AtoMilkDrinker 1.4 changelog:
    1) DLC1 beads have been slowed down more to reduce the need to use the Technostasis ability (slow field).
    2) Improved balance of upgrades for PM:
        the universal barrel will be more powerful and faster-firing than the basic one;
        barrels with damage against organics and robots will be more powerful and have a higher rate of fire than the universal barrel;
        more favorable cost of improvements, compared to the previous version of the mod.


    3) Fixed the lack of special attack for Klusha (DLC1) after the previous mod update.
    4) Balanced the damage of cassettes, consumption returned to the original.


    AtoMilkDrinker 1.3 changelog:
    Note: mod updates can be installed at any time, game saves will not be affected and will pick up the changes without any problems.
    1) Slightly increased the damage of the hero's melee attacks with fists.
    2) Returned the original cost of all DLC1 upgrades, the buffs added by the mod remain.
    3) Medium game difficulty: DLC1 enemies are slowed down and weakened.


    AtoMilkDrinker 1.2 changelog:
    The update generally improves the experience of playing on the medium difficulty "Local", playing is much more interesting than in the original, especially in the late game.
    1) Dominator Weapon:
        damage balancing
        Receiver with High Intensity Modulators now actually increases the rate of fire (originally it had one designation)


    2) Repair cabinet services: more favorable cost balancing for the player
    3) Cancelled

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