
Model Swap Patch & Ultimate Shader Pack Combined
Resident Evil 6
Describe:
4K and 2K High-resolution retexture of all graffiti via AI upscaling.
Author: CnRJay
Install:
Extract the .ba2 file into the Starfield\Data folder. For example: \streamaps\common\Starfield\Data
Then go to C:\Documents\My Games\Starfield, create a StarfieldCustom.ini and add (if you haven't already)
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
sResourceIndexFileList=Starfield - LODTextures.ba2, Starfield - Textures01.ba2, Starfield - Textures02.ba2, Starfield - Textures03.ba2, Starfield - Textures04.ba2, Starfield - Textures05.ba2, Starfield - Textures06.ba2, Starfield - Textures07.ba2, Starfield - Textures08.ba2, Starfield - Textures09.ba2, Starfield - Textures10.ba2, Starfield - Textures11.ba2, Starfield - TexturesPatch.ba2
Then add the following lines separated by "," to the end of the list
sResourceIndexFileList=4K_Graffiti - Textures.ba2
After adding these to the list it should look like this. It needs to look exactly like this or it won't work.
sResourceIndexFileList=Starfield - LODTextures.ba2, Starfield - Textures01.ba2, Starfield - Textures02.ba2, Starfield - Textures03.ba2, Starfield - Textures04.ba2, Starfield - Textures05.ba2, Starfield - Textures06.ba2, Starfield - Textures07. ba2, Starfield - Textures08.ba2, Starfield - Textures09.ba2, Starfield - Textures10.ba2, Starfield - Textures11.ba2, Starfield - TexturesPatch.ba2, 4K_Graffiti - Textures.ba2
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Resident Evil 6
Resident Evil 3 Remake
Resident Evil 4 Remake
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