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Weapon stats are edited to be as similar as possible to their real life counterparts.
- SG09 + Sentinel 9: Slightly increased damage + significantly increased critical chance.
- Punisher: Slightly increased damage + upgrade cost.
- Red9: Damage increased by 25%, but ammo is capped at 10 rounds.
- Black Tail: No change.
- Matilda: Damage increased by 30% + Ammo capacity reduced by 30%.
- Hitman 7: Turn it into a pistol, use pistol ammo (stats in the picture)
- Skeleton Shaker: Damage increased by 25% + max ammo capped at 5 rounds + 1 round per reload.
- W870: Damage increased by 20% + maximum ammo cap is 9 rounds + 1 round per reload.
- Riot Gun: Damage increased by 5% + max ammo capped at 10 + reloads 1 round at a time (reloads 2 rounds if "Tactical Reload" is upgraded)
- Striker: No change.
- TMP: Damage increased by 25% + max ammo cap is 30 rounds (60 rounds if upgrading "Dual Magnetic") - LE5: damage increased by 10% + max ammo cap is 30 rounds (if upgrading "Extended Magazine", 40 rounds)

- M1903: Damage increased by 65% + max ammo capped at 5 rounds + 1 round per reload.
- Stingray: Damage increased by 15% + Max Ammo cap is 10 rounds (20 rounds if "Extended Magnet" is upgraded) - M4: Max Ammo is 30 rounds (40 if "Extended Magazine" is upgraded hair)

- Broken Butterfly: Damage increased by 45% + max ammo capped at 6 + reloads 1 round at a time.
- Hand Cannon: Damage increased by 300% + max ammo capped at 5 rounds + 1 round per reload.

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