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    Unoffical Regulation 1.36
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    • Dark Souls III
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    Unoffical Regulation 1.36

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    Game play video Watch Video

    Balance the weak weapons,magics and the rings


    This gameplay changes mainly balance the weak weapons,magics and the rings, no additional unused content, so you can use it without backup your game save, but still to backup your data0.bdt file.

    The file put it in Steam\steamapps\common\DARK SOULS III\Game.

    DO NOT USE IT ONLINE,OR YOU WILL GET SOFTBAN!



    Changes:

    Handmaid dagger-->80 fire 20 phys, added fth and int scale
    reason:They lived in profaned capital and use fire

    Scholar's Candlestick-->80 magic, added int scale
    reason:They use magic in book archive

    Aquamarine dagger-->50 phys 85 magic, now use weapon art damage equal to a straight sword

    Cleric's candlestick-->80 phys 110 magic, added fth and int scale, now is the best dark magic casting tool
    reason:The fallen cleric use it.

    Lothric's Holy Sword-->fth scale enhance, added 120%  vs undead

    Firelink Greatsword-->Weaker the fire damage but added fth and int scale

    Wonir's Holy Sword-->Lower str and enhance fth scale, added 120% vs undead

    Moonlight greatsword-->Now is all Magic damage and S in int scale
    reason:DS1 DS2 tradition

    Fume Ultra Greatsword-->added 35 fire damage
    reason:Fume knight strong in fire

    Profaned Greatsword-->80 phys 150 fire, no fth scale, made it a fire mainly weapon
    reason:Sulyvahn is a sorcerer, so boost it just in int, and he use it is fire weapon, not a phys weapon

    Crescent Moon Sword-->50 phys 105 magic, int scale increase

    Pontiff Knight Curved Sword-->added frost

    Storm Curved Sword-->added 40 lighting, E scale in fth
    reason:Storm King without lighting is not make sense

    Dancer's Enchanted Swords--> 40 phys 75 magic 75 fire, lower fth scale, now is more elemental and stronger weapon

    Demon's Scar-->Fire damage increase slightly

    Bloodlust-->increase str scale

    Darkdrift-->10 phys 134 dark, added int and fth scale, still buffable
    reason:Londor is dark country

    Crystal Sage's Rapier-->85 magic, make it stronger than crystal estoc

    Eleonora-->added 50 dark and E int fth scale
    reason:Dark invaded profane capital's people

    Butcher Knife-->105 phys, stronger than before

    Old King's Great Hammer-->75 fire, make it just little than Demon's greataxe, due to smash damage, cant increase too much

    Demon's Fist-->55 phys 80 fire,increase str int fth scale, make it stronger than chaos caestus

    Dark Hand-->increase int fth scale

    Soldering Iron-->10 phys 80 fire ,added int fth scale, 120% vs hollow and buffable
    reaons:The fallen noble jailer is the watcher of hollow and get profaned capital's fire

    Dragonslayer Swordspear-->50 lighting, fth scale increase

    Dragonslayer spear-->75 lighting, make it like old regulation

    Saint Bident-->now is all magic weapon that use fth scale, buffable and can't infusion

    Greatlance-->increase damage to 140 phys

    Pontiff Knight Great Scythe-->added frost

    Friede's Great Scythe-->frost 55, str fth scale increase slightly, make it equal to hollow Great Corvian Scythe in phys damge

    Witch Locks-->20 phys 95 fire, stronger than before

    Rose of Ariandel-->more bleeding and increase fth scale

    Gundyr's Halberd-->increase str dex scale, make it full stats over 610

    Cresent Axe-->make it like DS1, 86 phys 86 magic , added fth scale, axe attack motion and can't infusion

    Winged Knight Halberd-->increase blessed infusion fth scale

    Darkmoon Longbow-->66 magic, int scale increase, no phys damge

    White Birch Bow-->all 98 dark damage, no str dex scale, added int fth scale
    reason:fallen in dark at ringed city

    Composite Bow-->40 phys 40 fire, added int fth scale
    reason:make it composition

    Dragonslayer Greatbow-->90 phys 65 lighting, added fth scale
    reaons:this is draonslayer

    All Crossbow added str or dex scale, make it not weaker than bow(Knight's Crossbow has fth scale in lighting)

    Sage's Crystal Staff-->int scale increase, make it the strongest magic staff

    White Hair Tailsman-->Increase int scale, make it equal to Pyromancy Flame, but focus in int

    Crystal Chime-->slightly increase fth scale

    Great Machete-->added bleeding

    Follower Touch-->slightly increase int fth scale

    Chime of Filianore-->now is a int scale chime, and the strongest chime
    reason:Filianore maybe has relation to Velka, also the chime is too late to get

    Lorian Greatsword-->slightly increase str scale and 120% vs demon
    reason:Lorian has won Demon Prince

    Twin Prince Greatsword-->added 110% vs undead and demon

    Life Ring-->now increase more HP, +0 10% HP, +1 15%, +2 20%, +3 25%

    Chloranthy Ring-->now more stamia recover, +0 6, +1 8, +2 10, +3 12

    All elemental resist ring and Steel of Protection increased their rate slightly

    Sage Ring-->now added MP, +0 10%, +1 15%, +2 20%

    Silver and Gold snake ring increase their rate in +3 verison

    Lloyd's Sword and Shield Ring increase their rate slightly

    Two Estus Ring has 50% more restore rate

    Farron Ring-->increase to 50% skill FP reduce rate

    Knight Slayer Ring-->50% more stamia damge and added 5% equip load

    Wolf Ring-->more poise,+0 10, +1 13, +2 16, +3 20

    Dusk Crown Ring-->now is -30%hp, 50% casting FP reduce rate

    Saint Ring-->added 10% MP

    Darkmoon Ring-->added 10% reduce casting miracle cost

    Deep Ring-->now is dark damage increase ring, +32% dark damage but -20% HP MP and -80% lightning resist
    reason:deep is dark, and make a ring can give hexer using

    Divine Pillars of Light-->increase damage slightly

    Way of White Corona-->increase damage, now is not worst than lightning arrow

    Dragon Form-->now magic and dark resist is 15%, fire resist is 40%, lighting resist is -80%, all phys resist is 10%

    Lingering Dragoncrest Ring +1 and +2 has increase to 40% and 50%

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