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Mod: Rune—Skill Stone MOD gems.txt
illustrate:
This module is compatible with all modules! Unless someone has also modified the gem entry and rune entry gems.txt, it will conflict!
At present, we have not seen the appearance of such modules on the forum, so please feel free to use it!

Module content:

1. Rune-Skill Stone

Re-written 1#-33# rune attribute entries to ensure that more than 90% of rune entries will not be repeated
Each rune has 3 different entries for each mosaic part
Each hole inherited from the original one entry, and each hole inherited 3 different entry attributes
For each rune, all the inherited parts have the same attributes.
New skills have been added to the rune entry, such as 20#-30# rune. Each rune has a kind of halo and aura, totaling 11 types.
1#Rune is equipped with teleportation skills, the new number is online, buy 1#Rune, just find a piece of equipment and drop it in, and you can teleport freely!
Due to the modification of a large amount of data, other basic rune entries are not introduced too much, and basically all are included!
The biggest impact of joining this module is that the attributes of the equipment entry of all Rune Language have undergone huge changes (as shown below)


Due to the modification of the rune from the foundation, some of the less popular rune language has changed against the sky.
The number of inherited entries reaches more than 20. Here I only tested these two, you can explore the others by yourself
In principle. The more holes there are, the rune will not be repeated, the combined rune language equipment changes the most, and the inherited entries are the most.
The repeated entries will be superimposed together.
The original version of the words of death and the heart of the oak tree are not shown here. You can check it yourself.

2. Gems—Skill Stones

The entry attributes of 7 perfect gems have been modified, here is the picture above. Details will be described later.

1Assassin & Exclusive Skill Stone



2Druid & Exclusive Skill Stone



3Witch & Exclusive Skill Stone



4Paladin & Exclusive Skill Stone



5 Necromancer & Exclusive Skill Stone



6Amazon & Exclusive Skill Stone



7 Barbarian & Exclusive Skill Stone



Due to the core code mechanism of Blizzard, the above 7 types of stones are not recommended to use their own professions
1. All stone entries can be stacked
2. Due to the limitation of skill entries, when you use the corresponding exclusive skill stones in your profession, no matter how many you inlay,
The skills learned only enjoy +3 bonus
Unlearned skills only enjoy +10 bonus
Skills of other occupations, enjoy the full amount + own full skill entry bonus
Suppose a barbarian uses a witch’s skill stone, how many you use, and how much skill you add. If you use your own skill stones, please see the three above.


Druid: Well, there are new species in the zoo. Let's play with more than 30 skeletons.
Witch: Fuck, is this strange ice + fire + electricity free of charge? Come try my new frenzy, have you seen melee mage?
Necromancer: The efficiency of your skeletons is too low, right? Wait for me to change my bow and prepare multiple arrows! !
2333, just kidding

correct. When using other character skills, pay attention to see if the weapon in your hand can be used...
Also, when using other character skills, there are many skills that do not exist in other professions to release skill animations.
Therefore, you may see Amazon standing stupidly and constantly firing chain lightning, and the skill will get stuck when it moves.

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