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    Version 3.0: Monster must drop rune + must drop red door key MOD
    • Home
    • Diablo II:Resurrected
    • Weapons & Armors

    Version 3.0: Monster must drop rune + must drop red door key MOD

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    Game play video Watch Video

    Updates in version 3.0:
    Further adjusted the potion drop mechanism to make all potions fall more evenly (in fact, it is not very useful)
    Optimized the 10-23# rune drop mechanism to make all runes fall more evenly (not always drop 10-16#)

    The following monsters will definitely drop 3 red door keys in Hell difficulty.
    Act One, Countess, Tower of Oblivion

    Hard mode: Key of Fear X3 plus 3 random items

    Act Two, The Summoner, Mysterious Sanctuary

    Hardmode: Key of Hatred X3 plus 3 random items

    Act 5, Nilasek Hall of Pain

    Hard mode: Key of Destruction X3 plus 3 random items

    Now the keys can be swiped all at once. There are 9 keys in total, 3 doors can be opened> Mengxin has the key to use, you can check the guide!




    2.0 version update content: after opening a new file test, make adjustments to the unreasonable places found
    Deeply modify the rune drop mechanism!
    Cancel the drop of rune monsters 1-9! After adding this module, the 1-9# rune will not appear on the monsters
    Slightly modify the drop mechanism of Rune No. 28-33! At present, I test, without MF equipment, from ordinary to hell, the highest drop of 1 32# rune.


    Modify the chance that treasure chests will not drop, and there is a high probability that items will drop when you open the chest!
    Tested: Without any MF equipment, open boxes, turn stones, plan corpses, weapon racks, dig cemeteries, open coffins, kick jars,
    These behaviors are considered as the treasure chest drop mechanism, and the chance of running a rune is higher than before.


    Reduced the chance that the Red Door Key monster will not drop equipment!


    Increased the chance of not dropping potions by 30%. Overall, all potions will drop less than the original

    Slightly increased the drop chance of gems


    Modified content:

    Modified the level 35 scene to the level 85 scene, the chance of dropping high-level items is increased.
    (It's just that the item level is improved, not the rarity)

    Adjusted the 1-85 scene medicine, the probability of recognizing scrolls.
    Modified the medicine drop mechanism of scene level 0-24, and increased the drop of small vitality medicine
    Modified the medicine drop mechanism of scene level 26-36, increased the drop of small vitality potions, and removed the drop of low-level medicines
    Modified the drop mechanism of medicines at scene level 38-45, increased the drop of small vitality potions, and removed the drop of low-level medicines
    Modified the medicine drop mechanism of scene level 46-85, and removed the drop of low-level medicines
    (The original version starts to drop vitality potions from the 46-level scene map)

    (In most scenarios, two potions such as power and special effects will be dropped at the same time. The drop of low-level potions has been canceled here. In other words, only high-level potions will be dropped, and adjustments have been made to shield red and blue potions.)

    Starting from level 66, only perfect gems will be dropped, not low-level gems or gems that need to be synthesized.

    Reduce the drop chance of Skeleton Gems.

    Adjusted the drop rate of runes and increased the drop rate from 21#-33# runes in the wild. Maintained almost the same probability.
    (In fact, this probability is just to make individual runes not so difficult to drop. Even if they are modified, they are still difficult to come out. If you play normally, you still can't come out. The original version of 33# has a very low probability)

    The drop mechanism of treasure chests has been modified, so that gold coins and sundries are no longer dropped.
    (Now looking through the boxes is also a kind of fun, especially in high-level scenarios, the chances of dropping equipment, jewelry, and gems are increased)


    Modified the drop mechanism of elite monsters.
    (Reduce the drop rate of garbage)

    Increased the drop chance of the Red Door Key.

    BOSS:
    Andariel: Cancel the sundries, gold coins, fall back to the city scroll
    The rune drop mechanism of the Countess has been modified. Now it can produce all runes. The probability is according to the drop probability of the rune above

    Durell: Modify the drop mechanism of this big bug, this guy will never fall back to the city roll
    (In the original version, this guy’s return to the city scroll has a 1/3 chance of falling, and if you are unlucky, there will be 5 scrolls)

    Mephisto: Remove debris, gold coins drop

    Big pineapple: remove debris, drop gold coins, increase equipment drop rate, consistent with Mephisto

    Barr: Removed debris, gold coin drop increased equipment drop rate, consistent with Mephisto

    As explained here, the drop rate of higher quality has not been adjusted, but the drop of gold coins and sundries has been cancelled, thereby increasing the output of other equipment

    I wanted to explain. I just think the explanation is more complicated, so forget it.
    The characteristic of the game of Diablo is this drop mechanism. The reason why it is very popular is because it has a layer of random in one layer of random, or even two layers of three layers.


    Next is the fixed drop rune:

    Depending on the difficulty, the monsters on the following list will drop different numbers of runes

    Blood Raven Chapter 1 The Burial Ground

    2 ordinary 10# 11# + two items
    Nightmare 3 10# 11# 12# + two items
    Hell 4 10# 11# 12# 13# + two items

    Smith Smith Blacksmith Chapter One Barracks

    2 ordinary 14# 15# + two items
    Nightmare 3 pieces 14# 15# 16# + two items
    Hell 4 14# 15# 16# 17# + two items

    Radament Chapter 2 Sewer Mission

    2 ordinary 18# 19# + two items
    Nightmare 3 pieces 18# 19# 20# + two items
    Hell 4 18# 19# 20# 21# + two items

    Izual The Cloth Chapter 4 Near the Entrance of the River of Flame

    2 ordinary 22# 23# + two items
    Nightmare 3 pieces 22# 23# 24# + two items
    Hell 4 22# 23# 24# 25# + two items

    Haphesto Blacksmith Chapter 4 Soul Stone Knock Task
    2 ordinary 26# 27# + two items
    Nightmare 3 26# 27# 28# + two items
    Hell 4 26# 27# 28# 29# + two items

    Cow King Cow King

    Common 4 pieces 30# 31# 32# 33# High probability of green outfit
    Nightmare 4 pieces 30# 31# 32# 33# High probability of green outfit
    Hell 4 pieces 30# 31# 32# 33# High probability of green outfit

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