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Warning: This mod may affect your blood pressure. People with a bad mentality should use it as appropriate.


Players who like the original version, players who have never used perverted entries, if you like torturing yourself, welcome to try!









Are you still distressed because the monster is not strong enough?

Are you still unable to find an opponent because you are strong enough?

Still thinking of increasing the difficulty of the game with 2.5.10 times monsters?

There is a good saying

In the face of absolute power, there is no advantage in quantity anymore.

It's like trampling an ant to death, and trampling a bunch of ants to death, there is no difference!

At most, looking at the rubbish droppings all over the screen, it was dull and tasteless.

Next, I will introduce to you the enhanced module newly produced by Benmeng

It’s time for the monsters to enjoy the taste of Chika Chives








Paradise mode mod
Version 1.0 beta

This module strengthens all the attributes of all 740 monsters in Diablo 2 from the following 3 levels

difficultylevels.txt character resistance
monlvl.txt monster attributes
monprop.txt monster additional properties






1.difficultylevels.txt: Modified the resistance penalties for players in different difficulty levels



Normal difficulty: all resistances remain the same

Difficulty: all resistances -100%

Hell Difficulty: All resistances -200%




You may need more resistance entries in the later stages to increase your chances of survival



Since you may die often, here is a thoughtful removal of the death experience point penalty for you, and you may lose money!
Anyway, they are all in the same TXT, so smoothly.



2.monlvl.txt: Modified all monsters

AC: Armor (AC defense)
TH: to hit (attack level)
HP: HP
DM: Damage value

From 1 LEVEL-110 LEVEL: normal, nightmare, hell
1-29 LEVEL: All the above attributes are improved: 2 times
30-59 LEVEL: All the above attributes increase: 5 times
60-110 LEVEL: All the above attributes increase: 10 times
Preliminary test: The chance of death on normal difficulty has increased significantly since Chapter 3

In the case of poor equipment,

Chapter 5, mobs are basically 1-2

You can go home

I didn’t dare to test too many other difficulties
I used my graduation archive to go to hell and walked a little bit

Shocking @#! %¥#¥@ (silence)

You may think that it is just to change the attribute value. Not so exaggerated, is it?







3.monprop.txt: modified the additional properties of all monsters


Now in the paradise mode mod, different additional attributes have been added in different difficulty levels


Normal difficulty: All monsters increase their attack speed by 200%
Nightmare Difficulty: All monsters increase their attack speed by 300% + 300% high-speed walking movement
Hell Difficulty: All monsters have 400% attack speed +400% high-speed walking +100% damage enhancement



What is this concept? Zombies are not called zombies now: they are called zombies (running fast)
Chapter 3 The little bastard with the blow tube: I can hardly see how it ran.

Attack speed is super fast
Basically surrounded by monsters, ha ha.


Of course, you can still play, and the estimated life value piled up to 5000+ should be able to hold it.

Lifesteal, freezing, resistance reduction, increased damage, attack speed, movement speed, fast casting, defense, ignoring target defense

These entries should be playable when piled up

If you can’t kill the monster within 5 seconds, then you have to pay attention, the monster may kill you in one shot.

The monster’s health, I remember when it was changed again, the maximum was more than 93,000? Forget it, BOSS, it will definitely make you uncomfortable

This version is still a beta version. If you really send a monster that is too BT, we can modify it. If there is any BUG, remember to send me a private message!

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