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    Alternative crowd behavior
    • Home
    • Cyberpunk 2077
    • Utilities

    Alternative crowd behavior

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    Game play video Watch Video

    内容介绍:


    改变人群的产生方式以及他们如何移动以使其看起来不那么单调


    作者:TemplarGFX



    安装:

    在以下位置创建一个名为user.ini的文件Cyberpunk2077 \ engine \ config \ platform \ pc并将以下内容粘贴到其中


    [Crowd]
    AppropriateMinDistToPlayer = 200.000000
    AppropriateMinLastSeenTime = 120.000000
    BaseParkedCarProbability = 100.000000
    DespawnLastSeenMinTime = 120.000000
    Enabled = true
    EnablePedestrians = true
    EnableVehicles = true
    MinStreamingVelocityNormalizedToBlockSpawn = 99998.000000 false
    PassengerProbabilityModifierOnConsoles = 100.000000
    PassengerProbabilityModifier = 100.000000
    SpawnLimit = 69999
    UseFrustum = false
    ZCutoff = 220
    ZCutoffEnabled = true
    [Crowds]
    BufferForAllowedDrivingOffRoadPercentOfCarWidth = 0.800000
    BufferForAllowedDrivingOnPavementPercentOfPavementSide = 0.500000
    CheckOnLaneUseLookup = true
    EnterWorkspotDelay = 3.000000
    ExponentDrivingOnPavement = 2.000000
    MaxSpeedDrivingOnPavement = 40.000000
    MinimumSpeedForKnockdownByCar = 2.000000
    PlayerKnockDownByCarTolerance = 0.200000
    [Debug/ImGui/Population]
    BackgroundTeleportsEnabled = false
    RenderAttachDebug = false
    RenderEntities = false
    RenderLastSeenTime = false
    RenderStatsDebug = false
    VehicleTeleportsEnabled = false
    ZeroWastePolicyCooldown = 0.000000
    [CrowdMovement]
    AheadAngleMax = 45.000000
    AheadAngleMin = 1.000000
    AheadDistanceMax = 25.000000
    AheadDistanceMin = 1.000000
    AngularSpeedFactor = 2.000000
    BlockingObstaclesDetectionDistance = 40.000000
    BorderRepulsionSpeed = 3.000000
    CAPlayerDistanceThresholdBack = 30.000000
    CAPlayerDistanceThresholdFront = 30.000000
    ClosestObstacleToStayInPlace = 0.500000
    ComfortZoneRadiusFactor = 0.740000
    DebugSlotID = 0
    DebugSoftAdherenceOverride = false
    DesiredForwardLookupDistance = 5.00000
    DestinationDistance = 50.000000
    DilatationClamp = -1.000000
    DilatationLimit = -1.000000
    DirectionSmoothingAngleTolerance = 45.000000
    DistanceToStopBuffer = 0.750000
    EnableDirectionPostProcess = true
    EnableDirectionSmoothing = true
    EntryPathPositionSearchDistance = 30.000000
    EntryPathPositionSearchStep = 0.200000
    FearSpreadRadius = 140.000000
    FenceGapRepulsors = false
    FixedTimeStep = -1.000000
    ForceStopColliders = true
    ForceStopRepulsors = false
    FrontViewAngle = 40.000000
    GlobalDisableLOD = false
    InjectedCollidersZTolerance = 2.500000
    LaneLightsRecognitionDistance = 25.000000
    MarbleDirectionLookUp = 6
    MarblePathDisplayMaxPoints = 15
    MaxChancesToUseZebra = 16
    MaxDirectionChangeAttempts = 5
    MaxInterpAngle = 179.000000
    MaxLaneCheckToJoinTraffic = 15
    MaxResumeMoveAttempts = 15
    NarrowGapRepulsors = false
    NearEndDistance = 2.000000
    NoGameplayNoUpdate = false
    NoSpeedUpTime = true
    NPCObstaclesMass = 0.950000
    NPCSeparationSpeed = 2.000000
    ObstacleMarbleRadiusMultiplier = 1.400000
    OppositePathToleranceInDeg = 20.000000
    OverlapTolerance = 0.300000
    PassingPoseStopAnimationTolerance = 0.800000
    PathConvergenceSpeed = 3.000000
    PathRefreshPlayerRadiusLimit = 20.000000
    PlanLimitDistanceToReplan = 5.000000
    PlayerObstaclesMass = 1.500000
    PostProcessPositionCorrectionSpeed = 3.000000
    RotationSpeedFactor = 3.000000
    SeparationSpeedFactor = 0.050000
    SeparationSpringTime = 1.000000
    SharpAngle = 50.000000
    SingleThread = false
    SlopeSamples = 10
    SpeedCompensationFactor = 0.300000
    TrafficLightRelevantDistance = 46.000000
    VehicleObstaclesMass = 2.050000

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