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    Replace the pace of Dante's enemies with a faster walljump
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    • Devil May Cry 5
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    Replace the pace of Dante's enemies with a faster walljump

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    Game play video Watch Video

    MOD Author: SSSiyan





    Replace the enemy's pace with a faster walljump to match the speed of the regular JC animation


    Editing any other animation files of the same motlist as "pl0100_basic.motlist.85" will overwrite this change, so please pay close attention to the overwrite. If you want to make two changes to a file, you need to merge them.

    By swapping the steps of the enemy with walljump, you can jump out of the cancellation frame 1. In turbo, the default enemy step has an animation similar to 8 frames, which must be played before you can act.
    This is by no means a perfect fix, but it is convenient before we learn how to edit mobile properties. Use it with the cheating engine entry "No JC Cooldown" for best results.
    This mod will be confused with Cavaliere. When your enemy steps, the animation blending back to normal different poses will rotate Cav where it was when it disappeared, so its hitbox will be in a different position. If you start to notice strange things, this is the reason.

    Install:
    Use Fluffy's Mod Manager to extract and install.

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