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Facial animations include SD and HD textures, custom roughness and ATOS texture leather [or] the impact of latex on wetsuits. Keep Capcom’s original rigging (I just transferred its rigs to RE2R bones)

But she still has an error, and I can't fix it yet!
Sometimes she will use "duckbill" in cutscenes (RE2R uses a different face animation system from MT.Framework, so I have to use manual binding method to fix this error)

Update log:
V1.0: Release Mod
V1.1: Repaired hair defects and completely removed her wet film
V1.2: Added V1.1 fix for SD Textures users

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