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At the beginning of Chapter 2, a clean save was added with some changes to make it easier to get started.

The second chapter is clean plus a clean save at the beginning of the second chapter, plus some simple starting changes. This is a save game. Nothing was done at the beginning of Chapter 2. The file was edited for the user's convenience—especially when you want to avoid some tedious tasks to unlock the equipment, the subsequent game slots It is especially useful. *All the enhanced equipment at the traps are now unlocked at the beginning of the game. You still need to complete the challenge, however, to enter the East Gear Legend. *Due to the continuity of missions, all weapons in the gun store catalog can be purchased from the beginning of the game, except for rolling blocks and bolt rifles. If you want, just wait for the freebies, or simply put in cash. It’s not because the shopkeeper thinks you’re not cool enough and doesn’t sell it to you. *The horse at the beginning has been replaced by the Dark Bay Turkmen. At binding level 2, Arthur started with an unmodified Scofield instead of a shepherd revolver. He has been here all his life, and there is no doubt that he has now obtained a fairly good weapon. *Arthur starts at $300. *The camp foundation gets an extra $200 or so. *Some extra clothes are stored in the customized equipment slot. *The map is fully displayed at the beginning of the game, although the points of interest have not yet been marked. *The first chapter is completed, all tasks have won gold medals, and a high honor choice has been made.


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