
Model Swap Patch & Ultimate Shader Pack Combined
Resident Evil 6
How long can you live? No matter how many people you kill, they will still come.
Prepare a strategy, set traps and install weapons. Shape the environment to your liking and find a cover for yourself. Once they start to come, they will keep coming.
TheyKeepComing- a Red Dead Redemption 2 mode in 0.2-alpha: Added debugging mode (see readme). Added custom location propagation for player teleportation and enemies. Added to set the ped/vehicle density to 0 and the mod to be loaded. About this module, you will be wrapped up in the cemetery of Saint Denis, and a certain number of imps will be spawned and let them fight with you. Once an enemy is killed, a new enemy will be created, so that the number of enemies behind you is constant. You can customize the number of enemies that appear at once in the configuration file. The only way out is death. Once you are dead, you will see the time you tried and the number of enemies killed. This information will also be stored on the TheyKeepComing.log website. Share your highest survival time with some impressive kill counts! CONFIGURATIONConfiguration is stored in themkeepinging.ini. [NEW] Debug mode: You can change the "Debug" value in the ini file to "1" to access: 1) Press F2 to save your current location to them. log2) Pressing F3 during tribal activities will stop the tribe. ScriptHook debugging mode: "Asi script reload at runtime: To use this function in order, you must create an empty file named "ScriptHookRDR2.dev" in the main directory of the game. When you press CTRL+R, the buzzer will tell you that all loaded scripts have been completely uninstalled. You can replace *.asi and press CTRL+R again to load the script. Three beeps indicate that everything is loaded." Therefore, in ScriptHook debugging mode, you can use CTRL+R to reload the script (and configuration) twice. [NEW] You can customize your starting position and 2 positions so that enemies can multiply (alternately). Please follow the format file provided in INI. You can customize multiple enemies (maxvenients) that appear at once. The value can be between 512 and 10. Lower value means better performance and fewer chances for the game to crash. The keychain can also be customized. Please refer to https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes for key values. Use (default key binding) and press F3 key, and you will be transferred to Saint Denis Cemetery . If you are already there, pressing it will initiate the attack. The attack will come from the Western Gate. Before you start an attack, you can prepare your own menu by using the spawner to spawn explosives, objects and loaded weapons. The ovipositor can activate the menu by pressing the X key. Press the X key to cycle through the menu. Select item 9 from menu 1. You will enter the placement mode. In placement mode, you can move around to find items. You can press Q to rotate the object clockwise (rotate counterclockwise while holding down SHIFT). Press the E key to confirm the PLC. Select ">DEL LAST SPAWNED" in the Explodes menu to delete the LAST SPAWNED object. To remove all generated objects that need to be reloaded and saved, the game disclaimer mod is provided as-is, and it may crash your game at some point. Please do not save the game after using this mode and disable auto-save. After playing this mod, please load and save the game. NativeTrainer has been tested and installed. If it doesn't work for you, or you crash frequently, please reduce the number of enemies in the configuration file, or delete other scripts except ScriptHook, AB, NativeTrainer and TheyKeepComing. [New] Now this module will also set the ped/vehicle multiplier to 0 when it is running, so delete this mod and play when you are done.
request has been submitted successfully.
Resident Evil 6
Resident Evil 3 Remake
Resident Evil 4 Remake
Sign In to confirm your age and turn off the mature content filter