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Author:nexstephen


Description:
NPC Behavior Optimization Originally loosely based on Fallout 4's real dialogue mod, but continues to be optimized.
NPCs will behave more like humans and less like moronic characters in the game, as they only exist for your benefit
I promise not to update until next weekend. Thank you all for your feedback and support.


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- NPCs won't notice you unless they are very close to you
- They will wait longer for your input when you talk to them
- They will wait longer to reply to your greeting, but if you ignore them they will not try again for a while
- They move their heads a little more when talking
- No more machine gun fire at you
- They won't stand there waiting for you and the idle animation will trigger faster
- NPCs will chat with each other more frequently
- You should see more people standing together and talking.
- You won't get stared at just because you're moving
- Greeting will not be triggered unless you get closer
- They recalculate paths more frequently when traveling from one point to another
- Less likely that another NPC will interrupt you during a conversation
- NPCs will take longer to talk to each other
- Blink more like humans
- They will try to move around you if a collision with you is possible
- NPCs (except security guards) and followers will stay away from you if you encounter them
- Enemies will be more likely to laugh at you or communicate with each other during combat (just dialogue settings, no combat AI changes)
- 3-5 minutes before an NPC comments on your actions or knocks something over, instead of 20-40 seconds
- They don't have to be that close to the body to react to it
- They won’t yell or stare at you from across the room
- They try to maintain eye contact when you talk
- NPCs will show more emotions when speaking
- Reduce pauses between sentences to sound less robotic
- Guards will be more observant when you act suspicious
- After the conversation, the NPC will try to find different people to talk to.
- Increased time before guards tell you to stop hanging out
- Bar patrons will sit longer
- AI events will trigger when you are slightly farther away

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